The Domination of Simulation in The Media World: Digital Duality and The Recursive Production of Hyperreality

Authors

  • Mohd Nizar Mohd Mokhtar Faculty of Art & Design, Universiti Teknologi MARA Selangor Branch, Puncak Alam Campus, 42300 Puncak Alam, Selangor, Malaysia
  • Saiful Akram Che Cob@Ab Ghafar Faculty of Art & Design, Universiti Teknologi MARA Selangor Branch, Puncak Alam Campus, 42300 Puncak Alam, Selangor, Malaysia
  • Mohd Hafnidzam Adzmi Faculty of Art & Design, Universiti Teknologi MARA Selangor Branch, Puncak Alam Campus, 42300 Puncak Alam, Selangor, Malaysia

DOI:

https://doi.org/10.24191/idealogy.v11i2.952

Keywords:

Simulation, Hyperreality, Reception, Spectacle, Social Media

Abstract

This conceptual paper presents a critical theoretical examination of simulation as the prevailing cultural logic in contemporary digital media. Drawing on Jean Baudrillard’s theories of simulation and hyperreality, Guy Debord’s concept of the spectacle and Stuart Hall’s reception theory, the paper posits that simulation has transcended mere representation to become an ontological condition that shapes digital existence. In social media environments, individuals embody a state of digital duality, acting as both viewers and performers, engaging in a recursive cycle where simulated realities are consumed, reproduced and normalised. Rather than simply considering simulation as an aesthetic stylisation, this paper conceptualises it as a self-sustaining system of signs that configures identity, authenticity, and social value. By introducing the concepts of digital duality and recursive hyperreality, this study offers a theoretical framework for understanding how contemporary media subjects both inhabit and perpetuate hyperreal cultural conditions. 

 

Keywords: Simulation, Hyperreality, Reception, Spectacle, Social Media

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Published

2026-09-01

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