Conceptual Framework: The Determinant Factors of Intention to Use Interactive Kiosk Technology in The Museum

  • Mohd Nasiruddin Abdul Aziz Universiti Teknologi MARA, Perak Branch, Seri Iskandar Campus, 32610 Seri Iskandar
  • Siti Norlizaiha Harun Faculty of Architecture, Planning, and Surveying, Universiti Teknologi MARA, Puncak Alam Campus, 42300 Puncak Alam, Selangor, MALAYSIA
  • Sharifah Raudzah S Mahadi Universiti Teknologi MARA, Perak Branch, Seri Iskandar Campus, 32610 Seri Iskandar
  • Mohd Hisham Johari Faculty of Art and Design, Universiti Teknologi MARA, Puncak Alam Campus, 42300 Puncak Alam, Selangor, MALAYSIA
  • Muhammad Abdullah Faculty of Art and Design, Universiti Teknologi MARA, Perak Branch, Seri Iskandar Campus, 32610 Seri Iskandar Campus, MALAYSIA

Abstract

Interactive kiosk technology (IKT) has become one of the most popular learning tools in the museum sectors because of the effectiveness to increase the level of experience and cognitive engagement among the visitors. However, not all the visitors are interested to use the IKT provided caused by several factors that have been revealed by the previous studies. Based on the content analysis from an extensive literature review of Technology Acceptance Model (TAM) studies, this paper proposes a conceptual framework with highlighting the relationship between the belief factors (perceived usefulness, perceived ease of use) and design factors (system support, user interface design, navigation, accessibility, and comfortability) towards the intention to use the IKT in the museum. Theoretically, this paper contributes to the new perspective and understanding of the technology adoption study in the museum setting for further research.

Keywords
interactive kiosk; technology adoption; museum; design; conceptual framework

References

Abraham, O., Patel, M., & Feathers, A. (2018). Acceptability of health kiosks within African American community settings. Health Services Research and Managerial Epidemiology, 5, 1–5. https://doi.org/10.1177/2333392817752211

Ajzen, I., & Fishbein, M. (1969). The prediction of behavioral situation. Journal of Experimental Social Psychology, 5(1967), 400–416.

Allen, J., & Lupo, E. (2012). Representing museum technologies. Retrieved from http://www.mela-project.eu/upl/cms/attach/20130222/164249568_9734.pdf

Ayala, G. S., & Henderson, K. V. (1995). Interactive kiosks and their effects on services marketing: a call for further research. Journal of Retailing and Consumer Services, 2(3), 191–194. https://doi.org/10.1016/0969-6989(95)00053-4

Belanger, F., Hiller, J. S., & Smith, W. J. (2002). Trustworthiness in electronic commerce: the role of privacy, security, and site attributes. The Journal of Strategic Information Systems, 11(3–4), 245–270. https://doi.org/10.1016/S0963-8687(02)00018-5

Bello, Rotimi-williams; Mohamed, A. S. A. (2018). Impact of Technology on Traditional Museum Collection. International Journal of Computer Science and Mobile Computing, 7(11), 46–51.

Boakye, K. G., McGinnis, T., & Prybutok, V. R. (2014). Q-TAM: a quality technology acceptance model for technology operations managers. Operations Management Research, 7(1–2), 13–23. https://doi.org/10.1007/s12063-014-0085-x

Burmistrov, I. (2015). Touchscreen kiosks in museums. https://doi.org/10.13140/RG.2.1.4521.0087

Chin, L. P. (2014). Factors influencing consumers’ intention to use a single platform e-payment system.

Chin, L. P. (2016). Design and Security impact on consumers’ intention to use single platform E-payment. Interdisciplinary Information Sciences, 22(1), 111–122. https://doi.org/10.4036/iis.2016.R.05

Chin, L. P., & Ahmad, Z. A. (2015). Consumers’ intention to use a single platform e-payment system: a study among Malaysian internet and mobile banking users. Journal of Internet Banking and Commerce, 20(1), 1–24.

Cho, V., Cheng, T. C. E., & Lai, W. M. J. (2009). The role of perceived user-interface design in continued usage intention of self-paced e-learning tools. Computers & Education, 53(2), 216–227. https://doi.org/10.1016/j.compedu.2009.01.014

Davis, F. D. (1989). Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology. MIS Quarterly, 13(3), 319. https://doi.org/10.2307/249008

Davis, F. D., Bagozzi, R. P., & Warshaw, P. R. (1989). User acceptance of computer technology: A comparison of two theoretical models. Management Science, 35(8), 982–1003. https://doi.org/10.1287/mnsc.35.8.982

Dillon, A. (2000). Spatial-semantics: How users derive shape from information space. Journal of the American Society for Information Science, 51(6), 521–528. https://doi.org/10.1002/(SICI)1097-4571(2000)51:6<521::AID-ASI4>3.0.CO;2-5

Dugar, D. D. (2018). Public self service technology (SST): Designing for trust factors enhancing user ’s trust towards a public. KTH Royal Institute of Technology.

Economou, M. (2008). A world of interactive exhibits. Museum Management and Curatorship, 17(2)(May), 173-187.

Eraslan Yalcin, M., & Kutlu, B. (2019). Examination of students’ acceptance of and intention to use learning management systems using extended TAM. British Journal of Educational Technology, 50(5), 2414–2432. https://doi.org/10.1111/bjet.12798

Fikri, M. K. R., & Ramadhan, A. S. (2011). The effect of menu design on customer purchase intention: A case study of “Waroeng Mas Kemal” restaurant. Journal of Business Strategy and Execution, 3(2), 137–153.

Gonçalves, L., Campos, P., & Sousa, M. (2012). M-dimensions: A framework for evaluating and comparing interactive installations in museums. Proceedings of the 7th Nordic Conference on Human-Computer Interaction Making Sense Through Design - NordiCHI ’12, (October 2012), 59. https://doi.org/10.1145/2399016.2399027

Graham, M., Hannigan, K., & Curran, P. (2005). Imagine: Visual design in first-year composition. Journal of Visual Literacy, 25(1), 21–40. https://doi.org/10.1080/23796529.2005.11674615

Gupta, O., Priyadarshini, K., Massoud, S., & Agrawal, S. K. (2004). Enterprise resource planning: A case of a blood bank. Industrial Management and Data Systems, 104(7), 589–603. https://doi.org/10.1108/02635570410550250

Hill, R. J., Fishbein, M., & Ajzen, I. (1977). Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research. Contemporary Sociology, 6(2), 244. https://doi.org/10.2307/2065853

Hsu, C. L., & Lu, H. P. (2004). Why do people play on-line games? An extended TAM with social influences and flow experience. Information and Management, 41(7), 853–868. https://doi.org/10.1016/j.im.2003.08.014

Jabatan Muzium Malaysia. (2018). Laporan tahunan Jabatan Muzium Negara. https://doi.org/https://doi.org/10.1136%2Fbmj.302.6772.302

Johari, M., Roni, M., Ahmad, A., & Hasim, A. (2010). Visitors’ use of information kiosk at Melaka town heritage sites. Business Management Quarterly Review, 1(2), 54–67.

Kamal, S. A., Shafiq, M., & Kakria, P. (2020). Investigating acceptance of telemedicine services through an extended technology acceptance model (TAM). Technology in Society, 60(March 2019), 1–10. https://doi.org/10.1016/j.techsoc.2019.101212

Kang, H., & Shin, G. (2014). Hand usage pattern and upper body discomfort of desktop touchscreen users. Ergonomics, 57(9), 1397–1404. https://doi.org/10.1080/00140139.2014.924574

Karkonasasi, K., Yu-N, C., & Mousavi, S. A. (2018). Intention to use SMS vaccination reminder and management system among health centers in Malaysia: The mediating effect of attitude. ArXiv. Retrieved from http://arxiv.org/abs/1806.10744

Kidd, J., Ntalla, I., & Lyons, W. (2011). Multi-touch interfaces in museum spaces : reporting preliminary findings on the nature of interaction. Proceedings of the International Conference “Re-Thinking Technology in Museums 2011: Emerging Experiences,” (August), 5–12. ireland: University of Limerick.

Kim, M., & Qu, H. (2014). Travelers’ behavioral intention toward hotel self-service kiosks usage. International Journal of Contemporary Hospitality Management, 26(2), 225–245. https://doi.org/10.1108/IJCHM-09-2012-0165

King, W. R., & He, J. (2006). A meta-analysis of the technology acceptance model. Information and Management, 43(6), 740–755. https://doi.org/10.1016/j.im.2006.05.003
Published
2021-09-01
How to Cite
ABDUL AZIZ, Mohd Nasiruddin et al. Conceptual Framework: The Determinant Factors of Intention to Use Interactive Kiosk Technology in The Museum. Idealogy Journal, [S.l.], v. 6, n. 2, p. 115 - 123, sep. 2021. ISSN 2550-214X. Available at: <https://idealogyjournal.com/ojs/index.php/idealogy/article/view/304>. Date accessed: 21 nov. 2024. doi: https://doi.org/10.24191/idealogy.v6i2.304.